My learning topic for my game, "Handling Stress", is learning how to handle stress the right way. There will be both objects that help handle stress properly, like sports objects, reading materials, and movies, then there will be objects that are bad ways of handling stress, like alcohol and drugs.
For research, I looked at a lot of polls taken by teens about which ways were best on handling stress. The majority said being active or just hanging out and reading a good book or watching a good movie helped lower their stress. Then there were things like taking up an activity that they enjoyed.
My ideas didn't change so much, but on thing did. When I first thought of the game, I thought about a drag and drop game instead of a hidden object game, but that changed rather quickly.
The resources I used were VERY helpful in coding. Especially the Magnifying Glass and the Zooming ingredient. If I didn't have the coding for these ingredients, I would never have made it through my game successfully.
The coding was most difficult and has always been most difficult for me to this day, but having a something to refer to in the Wiki made it manageable. Through all the coding and madness of not knowing what's wrong with it, I am most proud of how smooth the magnifying glass came out even though there are MANY glitches still happening.
My topic was also handling stress and i also learn ways to handle it and many people go through it .
ReplyDeleteI'm so glad you finally made your game work! Good job Dajasia!
ReplyDeleteWow dajasia you have it looks like you had a lot of things to overcome its good that you have such a good optimistic and working attitude.
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