Tuesday, January 8, 2013

Presentation of Game

   My learning topic for my game, "Handling Stress", is learning how to handle stress the right way. There will be both objects that help handle stress properly, like sports objects, reading materials, and movies, then there will be objects that are bad ways of handling stress, like alcohol and drugs.
   For research, I looked at a lot of polls taken by teens about which ways were best on handling stress. The majority said being active or just hanging out and reading a good book or watching a good movie helped lower their stress. Then there were things like taking up an activity that they enjoyed.
    My ideas didn't change so much, but on thing did. When I first thought of the game, I thought about a drag and drop game instead of a hidden object game, but that changed rather quickly.
   The resources I used were VERY helpful in coding. Especially the Magnifying Glass and the Zooming ingredient. If I didn't have the coding for these ingredients, I would never have made it through my game successfully.
   The coding was most difficult and has always been most difficult for me to this day, but having a something to refer to in the Wiki made it manageable. Through all the coding and madness of not knowing what's wrong with it, I am most proud of how smooth the magnifying glass came out even though there are MANY glitches still happening.

Add Game Ingredients

     I had a lot of problems with my game ingredients, but my main concern is trying to fix the code for the magnifying glass ingredient. I had all of my ingredients working before I put in the hard one. Now the only ingredient that is working is the hard game ingredient. So my progress on making my game work isn't going as planned, but I will try to fix the coding even though nothing looks wrong and there isn't any errors in the code.