Tuesday, June 4, 2013

Self Reflection of a Year in Globaloria

I've been in Globaloria for 4 years and I have definitely seen improvement. I have come a really long way from making paper prototypes to programming and coding in Flash 2.0 and 3.0. I believe coding is a very difficult thing when you don't know exactly what to do, but once you get the hang of it, it becomes like a second nature. I'm very happy that I got to experience this class. I have definitely learned to appreciate things       things, such as games and animation, much more since taking it. As for blogging, I have always loved it. I love writing and reading just as much as I do art. This class incorporates all of these aspects that I enjoy and I am grateful for it. My blogging has improved significantly from when I first started and I can say that I am far beyond proud. I am definitely looking forward to taking this class and further my technology skills and learning new and better things! Can't wait!!


This is definitely my favorite game that I made in Flash!!

Monday, May 6, 2013

Win/Lose Scene.


   When the player loses, I want them to feel like they have to try again until they win. I want them to understand the importance of safe teen driving and that it's very critical to know what's safe and unsafe.

  This can be conveyed by showing the player a crashed vehicle giving the player a sense of sadness that they lost.
  When the player wins, I want them to feel happy and complete! They will feel content that they know what safe driving is and what it isn't.
  This will be conveyed through the winning scene which will be a green light telling them to 'Go!' and that they passed the game.

Tuesday, April 30, 2013

Level Layout


When I first designed my game on paper, it helped a great deal. For instance, I would know where everything would go and I wouldn't have to take too much time on placing things in different areas because I would already know.

I didn't make a lot of changes, mainly just with the way the scene would look like and whether or not there will be all the objects.
My decision to change things were mainly the coding. I have a very difficult time coding, so I would like to try to take each step slowly when adding different components.

Monday, April 29, 2013

Add Object Behaviors

I finally got it to work! I'm so relieved because I thought I'd never get it done... But it was definitely worth it once I fixed the coding and labels. Through more of my game, I will add other objects, decoys and enemies to make the game a little bit more difficult. It will take time just like this did, but hopefully it won't be so difficult because now I know what I'm doing.

Friday, April 26, 2013

Design Your Level


   When I was designing my level, I really payed attention to not making the the objects too close together and making sure I didn't just start the player off with objects, instead they have to gradually move into the object obtaining. 

   With my enemy, I simply just placed them near the obtainable objects that the player is supposed to be after and made sure it made the task a little more advanced and complicated.
   I made sure to be careful with my collectable object, making sure I didn't overwhelm the player by just starting off the game with a task. Instead, they gradually moved into the task.
   As for the player's experience, I hope that the player finds the game enjoyable and informational about safe teen driving.